There is a new build of Heroes of Hammerwatch up on the public_testing branch! Just wanted to copy over some information I just put on discord: given its a fairly big change it'd be good to get feedback on it and hear any issues people have with it! Wasn't expecting this change to be in the build, so thats a nice surprise. * you can rotate units in the editor (this is very exciting, promise) * battlements has some tweaks to try and help when people get out of bounds ![]() * throwing knives level 6 now has the correct cooldown. ![]() * Artifact keys in Act 3 are now spawned in front of the sentinel bosses instead of them dropping when at kill. (These doors have the visuals of the old great threat doors.) They are instead accessed via special two-way doors found in other rooms. * You are no longer randomly teleported to the chest rooms in Act 3. *Doors can be used at any time, however if enemies come through the doors, they have invulnerability for a short period.Īlso, greater threats can happen at any time, not just when fighting in a room. Here are some patch notes that i think are accurate for b111 Turns out I was wrong, there were changes!īit of a surprise to everyone, but hopefully a nice one. ![]() If this branch improves multiplayer for you, or if its worse, or has issues, or you just encounter new bugs and problems, please let me know in this thread and I can pass it along :) This will hopefully improve the multiplayer experience for people who have been having issues with it □ It's build 111, and its now live on the net_testing branch.Ĭompared with the current live (b104) branch there are some changes in gameplaym, particularlythe moon temple (see below), and it also contains a lot of engine updates from the work that's been going on with Hammerwatch 2. Heroes of Hammerwatch has had a new build pushed.
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